Saturday, May 26, 2012

Warning

The latest update for PEXER'S GALAXY contains a bug. We will upload the fixed version as soon as possible.

Monday, May 14, 2012

Go easy on the pause

A bug may happen when you click several times too quickly in the middle of the screen (the area that activates pause/resume) in the browser version of PEXERS GALAXY. This type of bug I never knew until it's in the run. A bug report helpes a lot. Thank you.

I tried many ways and compromised it to the least devastating bug which is to get the sound inturvened every moment. If this happened, please re-start the application. I keep look for the way to solve this problem.

Sunday, May 13, 2012

Pause curtain

A 'curtain' implemented into galaxy. MMF2's flash export doesn't support ink effect, so it looks different in browser version. Hopefully alright with iPhone version.


Saturday, May 12, 2012

PexG goes on iPhone

PEXER'S GALAXY is now available on iPhone/iPad;
http://itunes.apple.com/gb/app/pexers-galaxy/id524215705?mt=8

In the next version update, there will be;

*bug fix; game center leaderboard

*on/off music
*pause/resume game
*experience point and the score boad
*4 secret levels

These features are already in the browser version;
http://www.newgrounds.com/portal/view/594608



Wednesday, May 9, 2012

Memo5

Correct me if I'm wrong. My suspect is that mmf is handling object's direction as numerical information and the displayed image of the object separetly, and even if the object has changed the direction, the image doesn't change untill later in the run. That's why the collustion doesn't reflect the change until second run...

Tuesday, May 8, 2012

Bug

I was testing Galaxy and noticed 3rd secret level didn't activate. I don't know why this happened but removed all "restart current frame", re-tested and worked fine.

Fighting with bug

Negative condition of "A overlaping B" often comes out true when it shouldn't...

Sunday, May 6, 2012

Memo4

Collusion happens when the pixel of the out line is next to each other.

Memo3

"Stop animation" stops the object from changing the image according to the direction.

Saturday, May 5, 2012

Mini map

Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.

Memo2

The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.

Secret stages

Implemented 4 secret stages. I think nobody will play all 4, but they don't take up much memory anyways.

http://www.newgrounds.com/portal/view/594608


The boss sometimes keeps on moving while the pause. I think problem is something to do with path movement.

Test play/bug report will be appreciated.

Friday, May 4, 2012

Stops

 Pause function installed.

http://www.newgrounds.com/portal/view/594608

Also, altered invisible parts here and there, mainly to ease CPU and to cut memory waist.
Sound of rope is fixed too.

Memo

Today's learning;

If you put the same always line twice, the action doubles. At least some times.

Thursday, May 3, 2012

Can't stop

Trying to implement pause. Works on harddrive but not on browser. Plobably because the speed of execution is different.

Today's learn;

To do "click here and this happen. Re-click the same place and another thing happen", activate an group of events that triggers different actions according to the situation.


Exp

Added some functions to PEXER'S GLAXY.
*Music on/off (Bankbank's request)
*Experience point up at every collusion with one of enemies

Exp affects the hit point of Pexer when he attacks the boss. After 1970 exp, he can beat the boss with single hit.

http://www.newgrounds.com/portal/view/594608


Tuesday, May 1, 2012

Sound

PEXERS GALAXY is now with fabulous musics by Bankbank.
http://www.newgrounds.com/portal/view/594608

(The sound of pulling the rope somehow loops slow in there. Probably something to do with the conversion from mfa to swf)

Also, it's going to be released from Quimdung as a free iPhone/iPad app PEXER'S GALAXY, and currently waiting for the review.


After the uploading, I found a problem. The "no sound" button doesn't work properly. I'll fix this and re-upload as soon as possible.