Friday, June 1, 2012

Galaxy updated

PEXER'S GALAXY7's bug has fixed and the version 1.2 is wating for Apple's approval.

Saturday, May 26, 2012

Warning

The latest update for PEXER'S GALAXY contains a bug. We will upload the fixed version as soon as possible.

Monday, May 14, 2012

Go easy on the pause

A bug may happen when you click several times too quickly in the middle of the screen (the area that activates pause/resume) in the browser version of PEXERS GALAXY. This type of bug I never knew until it's in the run. A bug report helpes a lot. Thank you.

I tried many ways and compromised it to the least devastating bug which is to get the sound inturvened every moment. If this happened, please re-start the application. I keep look for the way to solve this problem.

Sunday, May 13, 2012

Pause curtain

A 'curtain' implemented into galaxy. MMF2's flash export doesn't support ink effect, so it looks different in browser version. Hopefully alright with iPhone version.


Saturday, May 12, 2012

PexG goes on iPhone

PEXER'S GALAXY is now available on iPhone/iPad;
http://itunes.apple.com/gb/app/pexers-galaxy/id524215705?mt=8

In the next version update, there will be;

*bug fix; game center leaderboard

*on/off music
*pause/resume game
*experience point and the score boad
*4 secret levels

These features are already in the browser version;
http://www.newgrounds.com/portal/view/594608



Wednesday, May 9, 2012

Memo5

Correct me if I'm wrong. My suspect is that mmf is handling object's direction as numerical information and the displayed image of the object separetly, and even if the object has changed the direction, the image doesn't change untill later in the run. That's why the collustion doesn't reflect the change until second run...

Tuesday, May 8, 2012

Bug

I was testing Galaxy and noticed 3rd secret level didn't activate. I don't know why this happened but removed all "restart current frame", re-tested and worked fine.

Fighting with bug

Negative condition of "A overlaping B" often comes out true when it shouldn't...

Sunday, May 6, 2012

Memo4

Collusion happens when the pixel of the out line is next to each other.

Memo3

"Stop animation" stops the object from changing the image according to the direction.

Saturday, May 5, 2012

Mini map

Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.

Memo2

The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.

Secret stages

Implemented 4 secret stages. I think nobody will play all 4, but they don't take up much memory anyways.

http://www.newgrounds.com/portal/view/594608


The boss sometimes keeps on moving while the pause. I think problem is something to do with path movement.

Test play/bug report will be appreciated.

Friday, May 4, 2012

Stops

 Pause function installed.

http://www.newgrounds.com/portal/view/594608

Also, altered invisible parts here and there, mainly to ease CPU and to cut memory waist.
Sound of rope is fixed too.

Memo

Today's learning;

If you put the same always line twice, the action doubles. At least some times.

Thursday, May 3, 2012

Can't stop

Trying to implement pause. Works on harddrive but not on browser. Plobably because the speed of execution is different.

Today's learn;

To do "click here and this happen. Re-click the same place and another thing happen", activate an group of events that triggers different actions according to the situation.


Exp

Added some functions to PEXER'S GLAXY.
*Music on/off (Bankbank's request)
*Experience point up at every collusion with one of enemies

Exp affects the hit point of Pexer when he attacks the boss. After 1970 exp, he can beat the boss with single hit.

http://www.newgrounds.com/portal/view/594608


Tuesday, May 1, 2012

Sound

PEXERS GALAXY is now with fabulous musics by Bankbank.
http://www.newgrounds.com/portal/view/594608

(The sound of pulling the rope somehow loops slow in there. Probably something to do with the conversion from mfa to swf)

Also, it's going to be released from Quimdung as a free iPhone/iPad app PEXER'S GALAXY, and currently waiting for the review.


After the uploading, I found a problem. The "no sound" button doesn't work properly. I'll fix this and re-upload as soon as possible.

Saturday, April 28, 2012

PEXERS GALAXY

FWF2 has an in-game mini game. I've uploded the beta version on Newgrounds website.
 http://www.newgrounds.com/portal/view/594608

Hope it stays on the site... (it's the rule that if the game is voted badly, they are going to take it down)

to bankbank,
I didn't know what to do with Pexer's War, so I made replacement. Save the pogo idea for another time.


Tuesday, April 24, 2012

Hardware Accelerated Runtime?

What is HWA version of MMF2? How is it different from normal ver?

Appearently, something to do with graphics. I guess no use in my dev.
http://www.fusionwiki.com/wiki/HWA

Sunday, April 22, 2012

Cylinder

Changed the way to do loading at overworld frame.

Some adjustment around cylinder movement.

Ship door now closes when Pexer leaves from there. I hope it helps the player to realise where he/she came from at first.


Also, overworld's 'lazy control' (pexer keeps going to the direction once the player touched the space around him) is implemented in the ship frame too. The control is still problematic but I don't know how I can improve it.

Friday, April 20, 2012

Snorkel

Item box and the snorkel implemented.



Pexer (the player character) 'drowns' when the snorkel is not on him. 

Thursday, April 19, 2012

Bird

New asset bird inserted.
http://www.youtube.com/watch?v=9CUT6gCRfUM

It was originaly a pug, so it goes "woof woof" while flying around the player.
I wanna make a monkey too. You give them kibi-dango and they'll be your buddies.

Some issues

The softwere used for the dev is Multimedia Fusion 2 Developer. Great soft.

I just started to use it a month ago and am confronting many issues..
IOS appearently uses different languege to read the color. The dungeon's floor is set to yellowish color, but on the device it displays blueish color instead.
  There's nice function in storyboad object that lets you play demo at run-time. I would like to use that for the cinematic events in the game, but it needs to include the demo file (saved as mfd file) into the application when it was compiled and I'm not sure if that works with IOS export. And it worries me that I keep getting this error message after I tested it and erased that event.








Water Area

The iPhone game FWF2 is currently in production. This blog is to keep you update with the progress.