Wednesday, May 9, 2012

Memo5

Correct me if I'm wrong. My suspect is that mmf is handling object's direction as numerical information and the displayed image of the object separetly, and even if the object has changed the direction, the image doesn't change untill later in the run. That's why the collustion doesn't reflect the change until second run...

Tuesday, May 8, 2012

Bug

I was testing Galaxy and noticed 3rd secret level didn't activate. I don't know why this happened but removed all "restart current frame", re-tested and worked fine.

Fighting with bug

Negative condition of "A overlaping B" often comes out true when it shouldn't...

Sunday, May 6, 2012

Memo4

Collusion happens when the pixel of the out line is next to each other.

Memo3

"Stop animation" stops the object from changing the image according to the direction.

Saturday, May 5, 2012

Mini map

Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.

Memo2

The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.