Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.
The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.
Trying to implement pause. Works on harddrive but not on browser. Plobably because the speed of execution is different.
Today's learn;
To do "click here and this happen. Re-click the same place and another thing happen", activate an group of events that triggers different actions according to the situation.