Tuesday, May 8, 2012

Fighting with bug

Negative condition of "A overlaping B" often comes out true when it shouldn't...

Sunday, May 6, 2012

Memo4

Collusion happens when the pixel of the out line is next to each other.

Memo3

"Stop animation" stops the object from changing the image according to the direction.

Saturday, May 5, 2012

Mini map

Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.

Memo2

The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.

Secret stages

Implemented 4 secret stages. I think nobody will play all 4, but they don't take up much memory anyways.

http://www.newgrounds.com/portal/view/594608


The boss sometimes keeps on moving while the pause. I think problem is something to do with path movement.

Test play/bug report will be appreciated.

Friday, May 4, 2012

Stops

 Pause function installed.

http://www.newgrounds.com/portal/view/594608

Also, altered invisible parts here and there, mainly to ease CPU and to cut memory waist.
Sound of rope is fixed too.