Friday, May 4, 2012

Memo

Today's learning;

If you put the same always line twice, the action doubles. At least some times.

Thursday, May 3, 2012

Can't stop

Trying to implement pause. Works on harddrive but not on browser. Plobably because the speed of execution is different.

Today's learn;

To do "click here and this happen. Re-click the same place and another thing happen", activate an group of events that triggers different actions according to the situation.


Exp

Added some functions to PEXER'S GLAXY.
*Music on/off (Bankbank's request)
*Experience point up at every collusion with one of enemies

Exp affects the hit point of Pexer when he attacks the boss. After 1970 exp, he can beat the boss with single hit.

http://www.newgrounds.com/portal/view/594608


Tuesday, May 1, 2012

Sound

PEXERS GALAXY is now with fabulous musics by Bankbank.
http://www.newgrounds.com/portal/view/594608

(The sound of pulling the rope somehow loops slow in there. Probably something to do with the conversion from mfa to swf)

Also, it's going to be released from Quimdung as a free iPhone/iPad app PEXER'S GALAXY, and currently waiting for the review.


After the uploading, I found a problem. The "no sound" button doesn't work properly. I'll fix this and re-upload as soon as possible.

Saturday, April 28, 2012

PEXERS GALAXY

FWF2 has an in-game mini game. I've uploded the beta version on Newgrounds website.
 http://www.newgrounds.com/portal/view/594608

Hope it stays on the site... (it's the rule that if the game is voted badly, they are going to take it down)

to bankbank,
I didn't know what to do with Pexer's War, so I made replacement. Save the pogo idea for another time.


Tuesday, April 24, 2012

Hardware Accelerated Runtime?

What is HWA version of MMF2? How is it different from normal ver?

Appearently, something to do with graphics. I guess no use in my dev.
http://www.fusionwiki.com/wiki/HWA

Sunday, April 22, 2012

Cylinder

Changed the way to do loading at overworld frame.

Some adjustment around cylinder movement.

Ship door now closes when Pexer leaves from there. I hope it helps the player to realise where he/she came from at first.


Also, overworld's 'lazy control' (pexer keeps going to the direction once the player touched the space around him) is implemented in the ship frame too. The control is still problematic but I don't know how I can improve it.