Friday, June 1, 2012

Galaxy updated

PEXER'S GALAXY7's bug has fixed and the version 1.2 is wating for Apple's approval.

Saturday, May 26, 2012

Warning

The latest update for PEXER'S GALAXY contains a bug. We will upload the fixed version as soon as possible.

Monday, May 14, 2012

Go easy on the pause

A bug may happen when you click several times too quickly in the middle of the screen (the area that activates pause/resume) in the browser version of PEXERS GALAXY. This type of bug I never knew until it's in the run. A bug report helpes a lot. Thank you.

I tried many ways and compromised it to the least devastating bug which is to get the sound inturvened every moment. If this happened, please re-start the application. I keep look for the way to solve this problem.

Sunday, May 13, 2012

Pause curtain

A 'curtain' implemented into galaxy. MMF2's flash export doesn't support ink effect, so it looks different in browser version. Hopefully alright with iPhone version.


Saturday, May 12, 2012

PexG goes on iPhone

PEXER'S GALAXY is now available on iPhone/iPad;
http://itunes.apple.com/gb/app/pexers-galaxy/id524215705?mt=8

In the next version update, there will be;

*bug fix; game center leaderboard

*on/off music
*pause/resume game
*experience point and the score boad
*4 secret levels

These features are already in the browser version;
http://www.newgrounds.com/portal/view/594608



Wednesday, May 9, 2012

Memo5

Correct me if I'm wrong. My suspect is that mmf is handling object's direction as numerical information and the displayed image of the object separetly, and even if the object has changed the direction, the image doesn't change untill later in the run. That's why the collustion doesn't reflect the change until second run...

Tuesday, May 8, 2012

Bug

I was testing Galaxy and noticed 3rd secret level didn't activate. I don't know why this happened but removed all "restart current frame", re-tested and worked fine.